Augmented & Virtual Reality (CS-8004)
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RGPV notes CBGS Bachelor of engineering
Syllabus
UNIT 1:
Introduction of Virtual Reality: Fundamental Concept and Components of Virtual Reality.
Primary Features and Present Development on Virtual Reality. Multiple Modals of Input and
Output Interface in Virtual Reality: Input -Tracker, Sensor, Digital Glove, Movement
Capture, Video-based Input, 3D Menus & 3DScanner etc. Output -- Visual / Auditory /
Haptic Devices.
UNIT 2:
Visual Computation in Virtual Reality: Fundamentals of Computer Graphics. Software and
Hardware Technology on Stereoscopic Display. Advanced Techniques in CG: Management
of Large Scale Environments & Real Time Rendering.
UNIT 3:
Environment Modeling in Virtual Reality: Geometric Modeling, Behavior Simulation,
Physically Based Simulation, Interactive Techniques in Virtual Reality: Body Track,
Hand Gesture, 3D Manus, Object Grasp
UNIT 4:
Introduction of Augmented Reality (AR): System Structure of Augmented Reality. Key
Technology in AR. Development Tools, and Frameworks in Virtual Reality: Frameworks
of Software Development Tools in VR. X3D Standard; Vega, MultiGen, Virtools.
UNIT 5:
Application of VR in Digital Entertainment: VR Technology in Film & TV Production.VR
Technology in Physical Exercises and Games. Demonstration of Digital Entertainment by
VR, VR Development Tools Frameworks of Software Development Tools in VR, Modeling
Tools for VR, X3D Standard; Vega, MultiGen, Virtools
NOTES
- Unit 1
- Unit 2
- Unit 3
- Unit 4
- Unit 5
Books Recommended
1. Burdea, G. C. and P. Coffet. Virtual Reality Technology, Second Edition. WileyIEEE Press, 2003/2006.
2. Sherman, William R. and Alan B. Craig. Understanding Virtual Reality – Interface,
Application, and Design, Morgan Kaufmann, 2002.
3. Fei GAO. Design and Development of Virtual Reality Application System, Tsinghua
Press, March 2012
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